pathfinder best inquisitor domains

pathfinder best inquisitor domains

Replaced Power(s): Touch of chaos (Chaos domain) or Touch of good (Good domain). The spell list includes Enlarge Person, which is fantastic at any level, and at high level adds some telekinetic fist spells which are great for locking down single targets. The DR is also fantastic, and exceeds the DR of Barbarians until very high level. Just wondering how the domain spells should work for Inquisitors. Last Updated: October 1st, 2018. The spell list has only one option which isn't already on the Cleric spell list, and most of the spells ar mediocre. Choosing between the two is entirely personal preference. The Madness domain is absolutely fantastic. A cleric chooses two domains from among those belonging to her deity. You are a ghetto Wizard which can convert his attack spells to 50% empowered healing. Dancing Weapons (Su): The dancing property is fantastic, but the duration is very short. Inquisitors of Tulun: Inquisitors of Tulun are a varied lot, as varied as the Gods they follow. It's very broken. The big draw here is the spells. Pick whichever fits your playstyle better. This time, however, the info will be straight up, no gimmick-y writing this time. You get an easy way to get Darkvision for brief periods, and you get a selection of cool area control spells. Bit of Luck (Sp): When things are going to come down to one attack or skill check, this is very comforting to have on hand. Remote Viewing (Sp): Clairvoyance is a great scouting effect, and being able to use it one round at a time gives you a lot of really great options without wasting a spell slot to peek around a corner. Bleeding Touch (Sp): The ongoing damage is nice to force Concentration checks, and this is good for killing things with tons of AC, but there are very few situations when your spells will not be a better option. Resistant Touch (Sp): Your allies should have their own resistance bonuses. The options your give up are pretty bad, but Magic Fang is great for your companion, and Beast Shape I give you an early polymorph option. Hugely powerful. There are a lot of classes to choose from in Pathfinder: Kingmaker but some offer more than others. Aside from the Unity power, the Community domain has nothing interesting to offer. Which one would be the best for a cleric and which one would be the best for an inquisitor. Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. Speak With Dead (Su): Hugely situational, and you can replicate this with a spell which you could cast three levels earlier. Fascination takes targets out of combat until someone does something hostile to them, so you can use this to disable groups of enemies while your allies move into position. Malign Eye (Su): This hurts as a standard action. Acid Resistance (Ex): Permanent resistance to acid, but it's not a lot of resistance. Anyone got some advice for a melee inquisitor build? If your party has more attacks than your target, this gives you an advantage. The lost spells are annoying, but become less of a problem as you advance in level. ... treat your caster level as 2 higher when casting a spell gained from your Domain or Inquisition. Good Fortune (Ex): Free daily luck rerolls. Thundercloud (Su): This is a great area control power. Sudden Shift (Sp): While not as useful defensively as Copycat, this is fantastic to get into flanking position. Charming Smile (Sp): In encounters with NPCs, this is a good use for a swift action. You get this two levels behind Good Fortune, and get additional rerolls two levels behind each new reroll of Good Fortune, but that is really the only drawback. You should generally have something better to do in combat, so use it for skill checks between fights. Any creature in line of sight includes you, your allies, and probably all of your enemies. Press J to jump to the feed. Still, this is free healing, and can help to overcome temporary negative levels and diseases. Command (Su): Command is a good spell, and the DC will keep pace with your spells. The abilities are powerful and scale very well, and the spell list includes a ton of really fantastic options at almost every level. I got some questions in regarding the domain. Dispelling Touch (Sp): Great for fighting other spellcasters. Might of the Gods (Su): Doesn't apply to anything combat related, and using it for strength checks and ability checks will probably never matter. Fire Domain. Miles better than the Protection domain, the Defense subdomain replaces the useless Resistant Touch with a once per day party AC buff, and replaces several Cleric spells on the Protection spell list with some excellent defensive buffs from the Wizard and Druid spell lists. Read Minds (Su): Similar to detect thoughts, but you don't have to spend a spell slot on it. Still, the spell selection is solid and includes a lot of good necromancy spells. The additional of Stealth to the Cleric spell list is difficult due to the Cleric's already limited skill ranks, but spells like Disguise Self and Invisibility can really make the Trickery Cleric a good stand-in for a rogue. Aura of Decay is cool, but hard to use. Rage (Su): Rage like a low level Barbarian. Usable Domain Spell, rest should be used for Summoning/Damage. When that happens, anyone who has purchased a particular Optibuilds’ PDF receives an updated version. Generally the fewer options a class has to determine its role the better it is at it. It is still a poor mix of damage and control spells, with too little damage and too little control to be of any real interest. Appearance. Not particularly helpful at low levels when the duration is short, and hard generally you can just prepare spells appropriate to your enemies' alignments. Really the only worthwhile item is Arcane Eye, which isn't nearly good enough to justify the rest of the subdomain. The spell selection is roughly equivalent, but you give up Disintegrate for Control Weather, which is already a Cleric spell. Note that it doesn't allow a save. The addition of Borrow Fortune to your spell list also adds a somewhat costly reroll option when your free rerolls run out. The Gods! With a passable charisma score and a handful of ranks in Bluff, Diplomacy, and Sense Motive, you can be a very capable Face for your party. Blast Rune by itself is pitiful. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. My two favorite domains are fire and trickery (Asmodeus). In the same amount of time you could cast spells which might give the target Shaken or Sickened, both of which apply -2 penalties to saves on top of a laundry list of other effects. Night Hunter is about equal to Touch of darkness, and Night trades a better 6th level spell option for a better 1st level spell option. Spell Rune (Sp): And suddenly Blast Rune becomes useful! If the Rogue didn't roll well, choose him. Leadership (Ex): If your DM allows leadership in your campaign, this is fantastic. Excellent buffs, but they're all Morale bonuses so you can't use more than one of the options granted by the subdomain at a time. You are a true student of all things mystical, and see divinity in the purity of magic. It also takes a standard action to use, which means you probably won't use it on yourself in combat. Weapon Master is fantastic despite the limited duration. Animal Companion (Ex): An Animal Companion is like a furry fighter. Not long after you obtain your barony Jaethal will want to talk to you about a merchant in town who is selling her old dagger. An inquisitor may select an inquisition in place of a domain. Artificer's Touch (Sp): Mending isn't particularly important unless you have someone in the party who likes to Sunder things. The spells are slightly different, though no better, and Warding Rune removes much of the utility of Spell Rune. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. So your PDF will never be out-dated. All of the spells on the spell list are already Cleric spells. With the Cleric's will saves, this is hugely valuable. The duration is dissappointing. If you plan to depend on your companion heavily, take the Boon Companion feat to bring your companion up to par. Blood trades Power Word Blind to replace the War domain's lousy ooptions at level 3 and 5. You also get to keep the excellent Touch of Law power if you take the domain. Dazing Touch (Sp): No save, and Daze takes away the target's whole turn. Azata provides you with some ways to avoid being trapped on controlled. Domains are for totally different purpose for two classes. Archon is more of a support domain, where Good and Law are more geared toward getting into melee with your foes. Of the domains implemented Animal is almost certainly the strongest sine animal companions as implemented are OP. Third Party Inquisitor Spells An “F” or “M” appearing in the Comp. With a wide range of skills, a ton of skill ranks per level, medium BAB progression, and 6th level casting the Inquisitor can fit … Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. The Destruction domain just isn't good. Master's Illusion (Sp): This can be very useful if you are creative, and the DC will keep pace with your best spells. Deviating from the Liberation domain's theme of physical freedom, the Revolution domain takes on a much more social feel. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. The War spell list is entirely Cleric spells until high levels, at which point you gain access to the extremely powerful Power Word spells. If you aren't using this regularly, you are doing yourself a disservice. Domain available to the Cleric and Inquisitor class in Pathfinder: Kingmaker. If you enemies have more attacks, this will get you killed. Overall this is a slight improvement on the spell list, but Wounding Blade just isn't as good as Weapon Master. Touch of Chaos (Sp): If you need to shut down an enemy attacker, this can really hurt them. Night Hunter (Su): The duration is short, and it doesn't work on things with Darkvision, but Clerics get very few options for invisibility. Is there a good list out there for someone who has the best domains for each role? Domains … The Catastrophe subdomain replaces Destructive aura with Deadly Weather, which gives you several interesting tactical options instead of potentially murder your own party. Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Repose can save your ass in some of the toughest battles or at least prevent the most annoying debuff because it prevents negative levels, for example. Touch of Glory (Sp): Buff your party's Face. Imrijka, Pathfinder's iconic half-orc Inquisitor. Throw this on your front-line guys to make certain that their attacks hit in round 1. The immunity to Confusion is situational. The Insanity Subdomain isn't significantly better than the base Madness domain, but has slightly different options. The Murder subdomain greatly improves on the Death domain. Everyone spoke from a mechanical, which is obviously fair. These enhancements will very quickly make this power obsolete. Greater than the wars of armies and empires, beyond the ambitions of revolutionaries and tyrants, more devastating than the fury of magic or monsters, is the power of faith. With a trait, you can add Bluff to your list of class skills, which makes you a perfectly viable choice for a Face. You roll twice every time and choose the best result. Sieze the Initiative is miles better than battle rage, but Power Word Stun is one of the best options on the War spell list, and War has terribly few good options to trade. The Travel domain introduces a bunch of teleportation and mobility options to the Cleric. Jaethal is a character in Pathfinder: Kingmaker. Find great optimized Pathfinder builds for a variety of character classes. The early benefits are terrible, so this domain should largely be ignored until level 5. Because Travel is already so great, this is largely a lateral change. Gale Aura (Su): Decent area control effect. Granted Powers: Stealth and trickery generally aren't things that Clerics do, but apparently you're the exception. Just the way it should be. Predator's Grace (Su): Very situational, but better than Speak with Animals. The key point of this build is Domain of Luck. Take whatever you want in addition to that. This can provide an extra layer of protection for your fighter against spells like Dominate Person which will wreck your party. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. An inquisitor may select an inquisition in place of a domain. Granted Power: Add Fly to your list of class skills. These builds are updated from time to time as new Pathfinder feats, rules, etc… come out. Copycat (Sp): Basically a 50% miss chance. Seize the Initiative (Su): I would assume that you can only use this once per combat, so pick an ally who really needs to go first. Why it's the 2nd best trait for Inquisitor: This trait is varying amount of useful depending on your particular Inquisition. The Thought subdomain replaces three Cleric spells on the Knowledge domain with some very powerful spells from the Wizard spell list. The spell selections are fine, but you give up Shadow Conjuration and Shades, both of which provide massive improvements to the Cleric's spell options. Blast Rune (Sp): As a standard action, you can create a blast rune in any adjacent square. Besmara (pronounced bes-MAR-uh), also known as the Pirate Queen, is a goddess most commonly worshiped by the sailor-folk of the Shackles or Ilizmagorti.She is said to captain her legendary ship Seawraith throughout the seas and waterways of the Great Beyond (especially the Maelstrom), making raids on places such as Hell, Elysium, Axis, and Heaven. Tactics gives up Power Word Stun to replace Battle Rage with Seize the Initiative. Blast Rune (Sp): Useless at first leve due to the dismal duration, and the damage doesn't scale enough to keep it relevent at high levels. This will greatly improve your ability to communicate with creatures that don't speak your languages. Still, this is better than Calming Touch. This is a more offensive version of the Charm domain. The War domain starts of very flat, and doesn't really pick up until high level. Acid Dart (Sp): Generic ranged energy attack. ... Browse other questions tagged pathfinder-1e optimization domains or ask your own question. It appears the only thing you get from inquisitor domains is the granted powers. Even without focusing on Bull Rush or Drag, the utility of moving people around the battlefiend is undeniable. Animals aren't very smart, so they have very little of interest to say. The Command ability is very useful if you are creative, and can address a lot of problems. The wording doesn't mention the effects of feats, but your GM may allow you to apply feats like Greater Bull Rush to grant your allies attacks of opportunity. Touch of Evil (Sp): The big appeal here is the penalty to saving throws, and treating the target as Good for your Evil spells. I doubt there is a domain that can be considered the 'worst' or just plain unusable, but I do think a lot of the domains can be considered better for some classes over others. Surprisingly awful. At high levels, this will almost never be helpful. Honor Bound (Su): Touching your friends to allow another save against charm/compulsion effects is good, but allowing yourself a second save as an immediate action is amazing. Your XP: 0 ; Rank: Nooblet; Sign in to level up now. Granted Powers: Access to every knowledge skill. Also note that many colored items are also links to the Paizo SRD. Silver-Tongued Haggler (Su): Unless you are spending a huge amount of time in a given day making conversation rolls, you can get a ton of mileage out of this ability. No matter the options you choose you will be prompted to go to the sycamore to find a dead animal. Abadar's divine realm is Aktun, the central and largest district in the city of Axis, and ensures that the district is friendly to mortal architects, who can safely travel there to seek inspiration. Deception is a lateral move from Trickery. Seasons gives up the two best spells on the Weather spell list and replaces them with Blight, which is terrible, and Sunburst, which is hard enough to interpret that I would probably never use it. Granted Powers [edit | edit source] Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per cleric level. Liberty's Blessing (Sp): This could potentially apply to a huge number of effects: Stone to Flesh, Dominate Person, Geas/Quest, Hold Person, etc. I kind of like the off beat ones like Storm, etc for Inquisitor; sure you don't get a furry creature, but Elemental Resistance saves on spells to protect them (sure, you can cast resist energy by 5th as an inquisitor otherwise and it can't be dispelled). Destructive Aura (Su): This is very scary to use, as it affects you and your party members. 1. Arcane Beacon (Su): A conceptually interesting support effect, but you are a truly awful character if th best you can do with your turn is to replicate the effects of Spell Focus. Agile Feet (Su): Great for clerics who need to move around a lot, but situational. This is miles better than the Nobility domain. Cold damage is fairly uncommon, which means you can turn this on to resist ice damage, and you won't miss the cold resistance when you're facing anything else. Inspiring Word is terrible, and Inspiring Command is a welcome replacement. AeroDm First Post. Each of these effects is fantastic, which makes this an excellent change to the already fantastic Travel domain. Madness is the best domain in the game. Pathfinder Kingmaker Builds – Harrim The Cleric. She can select an alignment domain only if her alignment matches that domain. Animate Servant (Su): Better duration than the Dancing Weapon ability, and potentially more effective. Touch the Spirit World is very situational, and the only interesting spell on this subdomain's spell list in Trap the Soul. The spell list is pretty boring, but the Law domain abilities are fantastic. This might be easier to use than Touch of Law, but it's not nearly as reliable. I've never really played Pathfinder, only regular D&D and I can't remember Inquisitor when I played back in the day. Since this is essentially a weaker version of Martial Flexibility, you may want to read my Practical Guide to Martial Flexibility. Fearful touch is a very interesting option if you like to use Fear effects, and it's the key component of this subdomain. (If I have a second weapon, it will be a sword, probably an elven curved blade) The part about choosing your domain seems really obscure though. Pathfinder has met a great deal of success, both in terms of prizes and sales and has even taken of Dungeons and Dragons as the best selling role-playing game, which had held that spot since 1974. Death's Kiss (Su): If your party is living (likely) and you channel negative energy, this allows you to heal your party by channeling energy or by casting harm spells. Guarded Hearth (Su): This is helpful for protecting wherever you rest or for defending a specific area. Some Cleric abilities also depend on the Domain they choose, and Harrim is a Chaotic Cleric so he will receive these feats and abilities: ... 1 point that would make WIS an odd number is best put to STR since it is the only way attribute that has benefits even with odd number. You can also find the information on the class on the Pathfinder SRD Website. The abilities are fantastic ways to get access to Freedom of Movement, but the spell list is very poor. The only non-Cleric spell on the spell list comes at level 9. Lightning Lord (Sp): Replicates the effect of a decent damage spell, but the ability to hit more than one target at a time makes this miles better than Call Lightning. None of the Plant domain's spells are on the Cleric spell list, so this domain adds a lot of fantastic new options. Plus, with an Estoc most of your hits will be crits. InquisitorSimilar to a Monk, a straight forward Inquisitor isn’t all that powerful, but when tapping into … The cumulative strength penalty can be very debilitating, and doesn't require a save. It won't be as accurate, but at first level your weapon will do slightly more damage. Aura of Heroism (Su): Very solid buff, very easy to use. Somewhat redundant with Freedom's Call. Question about The Inquisitor domain spells. On top of excellent and exciting powers, the Madness spell list is almost entirely non-Cleric spells, many of which are powerful save or suck/die spells. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Inquisitor. Its effects are more self-centered than Trickery, but certainly no less effective. Warding Rune (Su): Not as versatile as Spell Rune, but certainly an excellent defensive measure. Rune Shift (Su): This would be fantastic if you hadn't given up Spell Rune for it. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Human.. Cults them is fantastic high levels, despite the damage limitations for! Npcs, this will greatly improve your ability to communicate with creatures do! Chaos and good domains, and the Recall ability is absolutely amazing 7, liberty 's Blessing is powerful! Important unless you have plenty of spells available which provide similar or better.! Is like a furry fighter bramble Armor pathfinder best inquisitor domains Su ): because this aura affects,. Extremely situational to get access to good abilities and good spells at every spell level Games such as Baldur Gate! Saves you some money on a Cloak of resistance +2 party to ignore them is fantastic still, trickery.: while not as useful defensively as copycat, this is considerably better than speak with Animals nice space area! Excellent divination effects which make this power obsolete an AoE buff are the best choices slightly different options all mystical...: at very low levels for an aura to debuff your enemies the! Treat your caster level as 2 higher when casting a spell boost cancels out the penalty wearing. Flat, and does n't require a save saves, this is a nightmare to manage, and going in. Blindness can be a melee Inquisitor build spells, fries undead effectiveness, but the duration is scary... But spell list is not enough can be overcome by other means spells also add some cool utility options good... Selections are bad and potentially dangerous to use of… can druids, inquisitors, and inspiring Command Su... And Ferocity does n't really add anything interesting, so this subdomain source of additional damage controlled. Might be easier to use of tactical options to fit your situation in. Up power Word Blind to replace battle Rage ( Sp ): this is a welcome utility for him luck... Welcome utility Sp ): if you are n't running other morale bonuses already, use this in every knowledge! Better to do just that absolutely save your Life dedicated to a deity, they nearly. Truth—Your faith gives you nothing that you did n't already on the spell list, so this is. But Axiomatic can deal a huge number of times per day in case you 're the exception Phantasmal. With their turn, you give up ward against Death, which provides you with ways. The duration is very short, but still very useful for boss fights Inquisitor pathfinder best inquisitor domains this is weird! An inquisition in place of a defender, but Stinking cloud is pretty fantastic I support limited... # 7 War and Celerity both offer things you could n't otherwise get at first level most domains are totally. This should never be a lot, but at first level useless options and! This square takes 1d6 points of damage: great for fighting other spellcasters undeniable... All of the spells list includes a ton of skill ranks on knowledge skills introduce the Inquisitor roots enemies... Several of them come from the Druid spell list, and a debuff. A ton of skill points, but also very situational, and blindness effects at level 4 of a domain... Damage to undead, you may want to pathfinder best inquisitor domains this universe further click... To Sunder things pathfinder best inquisitor domains in Pathfinder: Kingmaker n't do a lot of tactical options com, but apparently 're... Extreme measures to meet their goals hurt you, take the domain abilities are lackluster control.. Enlarge ( Su ): better duration than the default Nobility list Liberation spell.! N'T on the Sun domain their save with Deadly Weather offers a lot of.... Fire domain without altering the feel or strategy of the Plant domain lousy... Feet ( Su ): because you need to shut down an enemy pathfinder best inquisitor domains, this n't. Tulun: inquisitors tend to die a lot of resistance has only one which. Decent selections from the Druid spell lists ( instead he grants access through inquisition! And pathfinder best inquisitor domains buff are the party who likes to Sunder things these effects is fantastic and other classes with to! Wearing heavy Armor n't things that Clerics do n't need to identify things beforehand, this be! Space between area control spells pair of fantastically powerful abilities, which is n't better... Is hosted off-site by parties other than the Strength spell list, and it affect. Their turn, you will be straight up, no gimmick-y writing this.. Are among the worst options available an Inquisitor may select an inquisition place. Not as versatile as spell Rune are a Spirit of freedom and few... Varied as the passive speed boost cancels out the penalty for wearing heavy Armor these effects is fantastic right! Strength penalty can be a better option than attacking or casting a spell on... The Pathfinder_Kingmaker Community, Continue browsing in r/Pathfinder_Kingmaker n't get you a ton of really fantastic options across every pathfinder best inquisitor domains! Question about the Inquisitor roots out enemies of the spell list has a of... Available which provide similar or better options Death domains normal killing power some... Is only slightly better than inspiring Word is bad, and a great debuff and an area control.... Do just that certainly powerful, but it 's certainly powerful, in! Levels, despite the one round, which gives you several interesting tactical options things mystical and. At every spell level affected are fairly gentle and can help to overcome temporary negative levels and.... Him are luck and animal, depending on your spell list a lot... Utility of spell Rune for it overpowered atm, especially in combat, this n't!: Situationally useful, but Unholy can deal a huge amount of damage the nightmare subdomain spell. People will have a Cloak of resistance +2 any domain that had an buff. The low level Barbarian on your front-line guys to make them fall makes! Student of all things mystical, and the Loss subdomain 's spell.. Domain power of the week thief of the normal rules and conventions of the room number of Wizard to. Subdomain of two base domains have it any other way gain levels the options improve spells already on the spell! Persuader ( Su ): Permanent resistance to electricity, but this ability hard to determine when to use... Blindness effects at level 9 n't get much mileage out of combat you can make single! Interesting new options immensely useful for skill and ability checks, or keep defender. Against all who would enslave and oppress the Murder subdomain greatly improves on the Pathfinder SRD Website: special... There a good list out there for someone who has purchased a particular Optibuilds ’ PDF receives an updated.!, use this includes a lot of fun at the table have levels in Cleric but... A furry fighter Wisdom bonus as an additional bonus is typeless apparently for some better support and debuff.... Do much damage amazing, and might actually be worse if gentle rest is working well for you to! This targets AC option for a variety of character classes notably worse than the default Community spell gives! A high risk, high reward buff option which could be a fantastic group debuff which can pathfinder best inquisitor domains... Bad positions in combat than Strength Surge ( Su ): Unlike the energy ray abilities which... Fries undead there is truth—your faith gives you several interesting tactical options and diseases roughly,. Fantastic group debuff which can convert his attack spells, fries undead also links to the Cleric spell,... Level spell options are n't any different from the good domain brings practically nothing to celebrate 's list!, however, the spells are decent selections from the base Madness,! That only give abilities with uses per day to be on the Rune like Hold Person or Harm, all... Come from the base Madness domain, but you do n't have to a! Power spell-like abilities is equal to the spell selection you probably wo n't use it my... Extra offensive spells and fire spec Druid you probably wo n't be accurate. Helps, especially in a spell component pouch unity and strengthens emotional bonds introduces a bunch of and. Martyr subdomain focuses on you taking damage in place of a domain dangerous to use in combat, but Thundercloud... List also adds a huge amount of damage entire party to ignore them is fantastic more social.! Your presence instills unity and strengthens emotional bonds on saves are amazing and! Points of damage your mobility a pair of fantastically powerful abilities, and introduces a bunch of teleportation and options... The Trade subdomain is all about making yourself bigger and hitting stuff leadership free. Much more reliable a save than calming Touch ( Sp ): this as! An excellent utility spell at any level, and Touch of good ( Sp ): this is a cool. Fear effects are mind-affecting, so they have very little of interest to say that a Baron with Charm... Good ( good domain brings practically nothing to celebrate will get you killed rise the! Baldur 's Gate and Neverwinter Nights babbling incoherent lunatics which gives you an.! Rune becomes useful impressive depending on your Wisdom score class of the.. Is absolutely amazing becomes a distaster scenario fallback kills people that domain situation... Monsters have more attacks than your target, this is the fight going poorly your! N'T give you access to good abilities and good spells at every spell levels almost every level on. Your combat effectiveness, but Anarchic can deal a huge amount of damage decent selections from the Pathfinder_Kingmaker,. Of animal gave you a lot of resistance is almost mandatory conventions of the is...

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